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How to Test a New MTG Deck: A Simple Playtesting Checklist

A new MTG deck can look perfectly balanced in a deck builder and behave very differently once cards start coming off the top of the library. Playtesting is where you find out whether the mana works, whether your early turns have enough action, and whether the cards you were excited about actually help the deck win.

Use this checklist before making major purchases or changing a large part of the list.

Check Several Opening Hands

Draw seven cards repeatedly and treat each hand like the start of a real game. Ask whether you have enough lands, access to the right colors, and something meaningful to do during the early turns.

Do not keep every hand just because you are testing. Practice realistic mulligans. If the deck constantly needs a perfect seven cards to function, something needs adjustment.

Play Through the Early Turns

Run the first four or five turns without an opponent. This simple exercise exposes awkward mana curves quickly. Watch for turns where all your spells cost more mana than you have available.

Also note whether your lands enter tapped at inconvenient times or whether important colors arrive too late.

Track Card Draw and Interaction

A deck can have a strong opening and still collapse when its hand empties. During testing, notice how easily you find additional cards.

Then check your interaction. Can you answer a threatening permanent when necessary, or are your removal spells too expensive or too specific?

Identify Dead Cards

Pay attention to cards you repeatedly wish were something else. One disappointing draw means very little. The same card feeling useless across several tests deserves attention.

Do the same with expensive finishers. If a win condition stays trapped in your hand while the deck struggles to develop, the problem may be the card, the mana curve, or the support around it.

Test Before Spending

When evaluating expensive additions, MTG proxy cards for playtesting can help you test the function of a card before committing money, provided your playgroup is comfortable with proxies. The goal is to learn whether the proposed upgrade genuinely solves a problem.

Make Controlled Changes

After several games, change only a few cards. Then repeat the process. Large batches of changes make it difficult to know which adjustment helped.

Keep short notes about mana problems, dead draws, strong interactions, and cards that consistently overperform. You do not need complicated statistics. A few honest observations after each session are enough.

Good playtesting is not about proving that your first deck list was correct. It is about finding weaknesses before they become expensive mistakes and gradually turning the deck into something that performs the way you intended.